Voxel game engine¶
Rust + Vulkan workspace with custom ECS, chunked voxels, meshing, and a unified editor binary that supports both embedded and external engine-runner workflows.
Other references¶
Repository
README.md— prerequisites,cargocommands, project workflow, crate index.agents.md— architecture decisions and phased roadmap.
Build these docs locally¶
Install dependencies (from the docs directory):
pip install -r requirements.txt
Then:
cd docs/source
sphinx-build -b html . ../_build
Open docs/_build/index.html in a browser.