Voxel game engine ================= Rust + Vulkan workspace: custom ECS, chunked voxels, meshing, optional **editor** with IPC to an **external engine host** (same binary: ``editor engine-runner``). .. toctree:: :maxdepth: 2 :caption: User guide editor prefabs scripting Other references ---------------- * Repository ``README.md`` — prerequisites, ``cargo`` commands, crate index. * ``agents.md`` — architecture decisions and phased roadmap. Build these docs locally ------------------------ Install dependencies (from the ``docs`` directory): .. code-block:: bash pip install -r requirements.txt Then: .. code-block:: bash cd docs/source sphinx-build -b html . ../_build Open ``docs/_build/index.html`` in a browser.