Voxel game engine

Rust + Vulkan workspace with custom ECS, chunked voxels, meshing, and a unified editor binary that supports both embedded and external engine-runner workflows.

Other references

  • Repository README.md — prerequisites, cargo commands, project workflow, crate index.

  • agents.md — architecture decisions and phased roadmap.

Build these docs locally

Install dependencies (from the docs directory):

pip install -r requirements.txt

Then:

cd docs/source
sphinx-build -b html . ../_build

Open docs/_build/index.html in a browser.